Decipher Key
What the scores mean:
If you had mostly 3-point answers: Baby, You Got Game!
Congratulations! Your curriculum not only warrants sophisticated games but is screaming for them. Hurry, do your participants a favor and do it! Build games. Let them play. It sounds like you and your organization is ready to take the leap. If participants squawk, maybe you didn’t base the games on the most critical content. Always tie the game to the major course objectives.
If you had mostly 2-point answers: Forced Fun!
Be careful - you may be trying too hard to add games. If you scored in this range, you tend to use games for the wrong purpose and perhaps you aren’t using course objectives for the game components. Although you may sincerely intend to use games in a useful way, the games must be tied to course objectives or will seem to be taking the class participant’s valuable time.. Worse yet, such attempts can backfire and make it difficult to add games in useful ways in the future.
If you had mostly 1-point answers: Dangerous Device
It's good to add games when and where they are needed, but adding them just to try it is inappropriate. You tend to go too far when seeking ways to add games to the curriculum. In addition, you may need to begin an educational campaign to help management and participants understand the value of game-based learning. Start by adding games to your company intranet or as icebreakers for participants to optionally try as they enter the classroom. And then ask for feedback to gain support of using them in the future. Concentrate on improving your game skills and gaining experience, so you feel more confident in using them in the future.
If you had mostly 0-point answers: NO Way, Not Now!
In general, there's no game playing taking place here. Perhaps, the atmosphere is too toxic due to organizational changes or it’s simply too hierarchical. Needless to say, all of this is a prescription for trouble. Whatever, the reason, you may need to take baby steps to introduce people to this concept. Consider trying a focus group approach. Ask for volunteers. Those volunteers should be screened – if they like games let them in. and then slowly add more focus group volunteers. Use the time to teach people the benefits of game-based learning.